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An interactive system for controlling generative design systems through spatial interactions in VR​

We present a prototype of spatial interaction techniques that can assist humans in navigating a large design space and getting a better sense of how their designs might function in the relevant environment through the example of designing storage shelves.

With generative design systems, designers provide high-level specifications and constraints, receiving many generated geometries that satisfy these goals as outputs. At the same time, the creation of an expansive design space drives a need for designers to efficiently navigate through the vast quantities of options now available.


Kathy Wang, XR Designer
Xinyi Zhu, XR Designer
Nicholas Jennings, XR Engineer
Ananya Nandy, XR Engineer

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